It’s been more than two decades since Sim City was first released. During the interim, city-making games have become more popular and nuanced, reflecting a growing public interest in urbanism. More than just fun, these games can teach planners valuable lessons about how we plan and how we envision the idealized city. Games can also be used as valuable engagement tools and to re-imagine the places we call home. Could the games of today lead to the self-building cities of tomorrow?

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2 thoughts on “Gaming & the City

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