With the Internet of Things, controlling objects daily is becoming real. Valentin Heun at MIT’s Fluid Interfaces Lab introduced an app, Reality Editor, aiming to empower users to have more control over their smart tools. When you connect dots on your finger tip featuring the app, smart objects in a room start communicating each other. Combination of individual’s creativity and Reality Editor could bring interesting results to human interactions and physical environment outside of a room.
While the holiday season is now in full swing, many citymakers are working furiously to finish projects by years-end. This can contribute to the stress of finding the perfect gifts for children. Thankfully, the jolly elves at Planetizen have a compiled a list of the perfect gifts for young citymakers. One less thing to worry about over the holidays!
In the wake of Uber releasing its new Smart Routes feature, which follows up on last year’s launch of UberPool, there has been considerable discussion about the company’s shift towards the realm of public transportation. As Planetizen succinctly underlines, whether this is good or bad for public transportation is open to debate.
Traditionally involving people counting vehicles, bicycles and pedestrians, traffic counts have typically been time consuming and costly, with limited accuracy. However, new technology is reducing all three of these challenges. More detailed data enables smarter infrastructure investment and design, and besides, it’s important to measure what matters.
Public transportation is an important aspect of movement in the city, and figures prominently in many public and professional urban mobility discussions. As LVBL CITY writes, a number of developers have harnessed this broad interest to create fun and useful web apps. More than an easy way to pass time, the post underlines apps’ potential to strengthen and facilitate public engagement in real life.
To better understand how apps and smartphones are influencing their practice, the American Society of Landscape Architects conducted a global survey on app use for site analysis and design. 76% of respondents used an app for site analysis, 44% for conceptualization and design, and 47% used one for design reference. Want to find out what the most popular apps for each step of the design process were? Find out at The Dirt!